/**
 * @file itemdat.cpp
 *
 * Implementation of all item data.
 */

#include "itemdat.h"
#include "utils/language.h"

namespace devilution {

/** Contains the data related to each item ID. */
ItemDataStruct AllItemsList[] = {
	// clang-format off
//_item_indexes        iRnd,          iClass,        iLoc,             iCurs,                             itype,        iItemId,            iName,                         iSName, iMinMLvl, iDurability, iMinDam, iMaxDam, iMinAC, iMaxAC, iMinStr, iMinMag, iMinDex, iFlags,            iMiscId,         iSpell,          iUsable, iValue, iMaxValue
/*IDI_GOLD       */ {  IDROP_REGULAR, ICLASS_GOLD,   ILOC_UNEQUIPABLE, ICURS_GOLD,                        ITYPE_GOLD,   UITYPE_NONE,        N_("Gold"),                        nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        true,         0,         0 },
/*IDI_WARRIOR    */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_SHORT_SWORD,                 ITYPE_SWORD,  UITYPE_NONE,        N_("Short Sword"),                 nullptr,          2,          20,       2,       6,      0,      0,      18,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       50,        50 },
/*IDI_WARRSHLD   */ {  IDROP_NEVER,   ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_BUCKLER,                     ITYPE_SHIELD, UITYPE_NONE,        N_("Buckler"),                     nullptr,          2,          10,       0,       0,      3,      3,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       50,        50 },
/*IDI_WARRCLUB   */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_CLUB,                        ITYPE_MACE,   UITYPE_SPIKCLUB,    N_("Club"),                        nullptr,          1,          20,       1,       6,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       20,        20 },
/*IDI_ROGUE      */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_BOW,                   ITYPE_BOW,    UITYPE_NONE,        N_("Short Bow"),                   nullptr,          1,          30,       1,       4,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      100,       100 },
/*IDI_SORCERER   */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_STAFF,                 ITYPE_STAFF,  UITYPE_NONE,        N_("Short Staff of Mana"),         nullptr,          1,          25,       2,       4,      0,      0,       0,      20,       0, ISPL_NONE,         IMISC_STAFF,     SPL_MANA,        false,      520,       520 },
/*IDI_CLEAVER    */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_CLEAVER,                     ITYPE_AXE,    UITYPE_CLEAVER,     N_("Cleaver"),                     nullptr,         10,          10,       4,      24,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,     2000,      2000 },
/*IDI_SKCROWN    */ {  IDROP_NEVER,   ICLASS_ARMOR,  ILOC_HELM,        ICURS_THE_UNDEAD_CROWN,            ITYPE_HELM,   UITYPE_SKCROWN,     N_("The Undead Crown"),            nullptr,          0,          50,       0,       0,     15,     15,       0,       0,       0, ISPL_RNDSTEALLIFE, IMISC_UNIQUE,    SPL_NULL,        false,    10000,     10000 },
/*IDI_INFRARING  */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_RING,        ICURS_EMPYREAN_BAND,               ITYPE_RING,   UITYPE_INFRARING,   N_("Empyrean Band"),               nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,     8000,      8000 },
/*IDI_ROCK       */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_MAGIC_ROCK,                  ITYPE_MISC,   UITYPE_NONE,        N_("Magic Rock"),                  nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_OPTAMULET  */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_AMULET,      ICURS_OPTIC_AMULET,                ITYPE_AMULET, UITYPE_OPTAMULET,   N_("Optic Amulet"),                nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,     5000,      5000 },
/*IDI_TRING      */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_RING,        ICURS_RING_OF_TRUTH,               ITYPE_RING,   UITYPE_TRING,       N_("Ring of Truth"),               nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,     1000,      1000 },
/*IDI_BANNER     */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_TAVERN_SIGN,                 ITYPE_MISC,   UITYPE_NONE,        N_("Tavern Sign"),                 nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_HARCREST   */ {  IDROP_NEVER,   ICLASS_ARMOR,  ILOC_HELM,        ICURS_HARLEQUIN_CREST,             ITYPE_HELM,   UITYPE_HARCREST,    N_("Harlequin Crest"),             nullptr,          0,          15,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,       15,        20 },
/*IDI_STEELVEIL  */ {  IDROP_NEVER,   ICLASS_ARMOR,  ILOC_HELM,        ICURS_VIEL_OF_STEEL,               ITYPE_HELM,   UITYPE_STEELVEIL,   N_("Veil of Steel"),               nullptr,          0,          60,       0,       0,     18,     18,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,        0,         0 },
/*IDI_GLDNELIX   */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_GOLDEN_ELIXIR,               ITYPE_MISC,   UITYPE_ELIXIR,      N_("Golden Elixir"),               nullptr,         15,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_ANVIL      */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_ANVIL_OF_FURY,               ITYPE_MISC,   UITYPE_NONE,        N_("Anvil of Fury"),               nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_MUSHROOM   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_BLACK_MUSHROOM,              ITYPE_MISC,   UITYPE_NONE,        N_("Black Mushroom"),              nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_BRAIN      */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_BRAIN,                       ITYPE_MISC,   UITYPE_NONE,        N_("Brain"),                       nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_FUNGALTM   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_FUNGAL_TOME,                 ITYPE_MISC,   UITYPE_NONE,        N_("Fungal Tome"),                 nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_SPECELIX   */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SPECTRAL_ELIXIR,             ITYPE_MISC,   UITYPE_ELIXIR,      N_("Spectral Elixir"),             nullptr,         15,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SPECELIX,  SPL_NULL,        false,        0,         0 },
/*IDI_BLDSTONE   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_BLOOD_STONE,                 ITYPE_MISC,   UITYPE_NONE,        N_("Blood Stone"),                 nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_MAPOFDOOM  */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_MAP_OF_THE_STARS,            ITYPE_MISC,   UITYPE_MAPOFDOOM,   N_("Cathedral Map"),               nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_MAPOFDOOM, SPL_NULL,        true,         0,         0 },
/*IDI_EAR        */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_EAR_SORCERER,                ITYPE_MISC,   UITYPE_NONE,        N_("Heart"),                       nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_EAR,       SPL_NULL,        false,        0,         0 },
/*IDI_HEAL       */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING,           ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Healing"),           nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_HEAL,      SPL_NULL,        true,        50,        50 },
/*IDI_MANA       */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA,              ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Mana"),              nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_MANA,      SPL_NULL,        true,        50,        50 },
/*IDI_IDENTIFY   */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Identify"),          nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_IDENTIFY,    true,       200,       200 },
/*IDI_PORTAL     */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Town Portal"),       nullptr,          4,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_TOWN,        true,       200,       200 },
/*IDI_ARMOFVAL   */ {  IDROP_NEVER,   ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_ARKAINES_VALOR,              ITYPE_MARMOR, UITYPE_ARMOFVAL,    N_("Arkaine's Valor"),             nullptr,          0,          40,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,        0,         0 },
/*IDI_FULLHEAL   */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING,      ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Full Healing"),      nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_FULLHEAL,  SPL_NULL,        true,       150,       150 },
/*IDI_FULLMANA   */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA,         ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Full Mana"),         nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_FULLMANA,  SPL_NULL,        true,       150,       150 },
/*IDI_GRISWOLD   */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_BROAD_SWORD,                 ITYPE_SWORD,  UITYPE_GRISWOLD,    N_("Griswold's Edge"),             nullptr,          8,          50,       4,      12,      0,      0,      40,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,      750,       750 },
/*IDI_LGTFORGE   */ {  IDROP_NEVER,   ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_BOVINE,                      ITYPE_HARMOR, UITYPE_BOVINE,      N_("Bovine Plate"),                nullptr,          0,          40,       0,       0,      0,      0,      50,       0,       0, ISPL_NONE,         IMISC_UNIQUE,    SPL_NULL,        false,        0,         0 },
/*IDI_LAZSTAFF   */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_STAFF_OF_LAZARUS,            ITYPE_MISC,   UITYPE_LAZSTAFF,    N_("Staff of Lazarus"),            nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_RESURRECT  */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Resurrect"),         nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_RESURRECT,   true,       250,       250 },
/*IDI_OIL        */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_OIL,                         ITYPE_MISC,   UITYPE_NONE,        N_("Blacksmith Oil"),              nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_OILBSMTH,  SPL_NULL,        true,       100,       100 },
/*IDI_SHORTSTAFF */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_STAFF,                 ITYPE_STAFF,  UITYPE_NONE,        N_("Short Staff"),                 nullptr,          1,          25,       2,       4,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       20,        20 },
/*IDI_BARDSWORD  */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_SHORT_SWORD,                 ITYPE_SWORD,  UITYPE_NONE,        N_("Sword"),                       nullptr,          2,           8,       1,       5,      0,      0,      15,       0,      20, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       20,        20 },
/*IDI_BARDDAGGER */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_DAGGER,                      ITYPE_SWORD,  UITYPE_NONE,        N_("Dagger"),                      nullptr,          1,          16,       1,       4,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       20,        20 },
/*IDI_RUNEBOMB   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_RUNE_BOMB,                   ITYPE_MISC,   UITYPE_NONE,        N_("Rune Bomb"),                   nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_THEODORE   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_THEODORE,                    ITYPE_MISC,   UITYPE_NONE,        N_("Theodore"),                    nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_AURIC      */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_AMULET,      ICURS_AURIC_AMULET,                ITYPE_MISC,   UITYPE_NONE,        N_("Auric Amulet"),                nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_AURIC,     SPL_NULL,        false,      100,       100 },
/*IDI_NOTE1      */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_TORN_NOTE_1,                 ITYPE_MISC,   UITYPE_NONE,        N_("Torn Note 1"),                 nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_NOTE2      */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_TORN_NOTE_2,                 ITYPE_MISC,   UITYPE_NONE,        N_("Torn Note 2"),                 nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_NOTE3      */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_TORN_NOTE_3,                 ITYPE_MISC,   UITYPE_NONE,        N_("Torn Note 3"),                 nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_FULLNOTE   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_RECONSTRUCTED_NOTE,          ITYPE_MISC,   UITYPE_NONE,        N_("Reconstructed Note"),          nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NOTE,      SPL_NULL,        true,         0,         0 },
/*IDI_BROWNSUIT  */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_BROWN_SUIT,                  ITYPE_MISC,   UITYPE_NONE,        N_("Brown Suit"),                  nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*IDI_GREYSUIT   */ {  IDROP_NEVER,   ICLASS_QUEST,  ILOC_UNEQUIPABLE, ICURS_GREY_SUIT,                   ITYPE_MISC,   UITYPE_NONE,        N_("Grey Suit"),                   nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_HELM,        ICURS_CAP,                         ITYPE_HELM,   UITYPE_NONE,        N_("Cap"),                         N_("Cap"),         1,          15,       0,       0,      1,      3,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       15,        20 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_HELM,        ICURS_SKULL_CAP,                   ITYPE_HELM,   UITYPE_SKULLCAP,    N_("Skull Cap"),                   N_("Cap"),         4,          20,       0,       0,      2,      4,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       25,        30 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_HELM,        ICURS_HELM,                        ITYPE_HELM,   UITYPE_HELM,        N_("Helm"),                        N_("Helm"),        8,          30,       0,       0,      4,      6,      25,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       40,        70 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_HELM,        ICURS_FULL_HELM,                   ITYPE_HELM,   UITYPE_NONE,        N_("Full Helm"),                   N_("Helm"),       12,          35,       0,       0,      6,      8,      35,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       90,       130 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_HELM,        ICURS_CROWN,                       ITYPE_HELM,   UITYPE_CROWN,       N_("Crown"),                       N_("Crown"),      16,          40,       0,       0,      8,     12,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      200,       300 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_HELM,        ICURS_GREAT_HELM,                  ITYPE_HELM,   UITYPE_GREATHELM,   N_("Great Helm"),                  N_("Helm"),       20,          60,       0,       0,     10,     15,      50,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      400,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_CAPE,                        ITYPE_LARMOR, UITYPE_CAPE,        N_("Cape"),                        N_("Cape"),        1,          12,       0,       0,      1,      5,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       10,        50 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_RAGS,                        ITYPE_LARMOR, UITYPE_RAGS,        N_("Rags"),                        N_("Rags"),        1,           6,       0,       0,      2,      6,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        5,        25 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_CLOAK,                       ITYPE_LARMOR, UITYPE_CLOAK,       N_("Cloak"),                       N_("Cloak"),       2,          18,       0,       0,      3,      7,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       40,        70 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_ROBE,                        ITYPE_LARMOR, UITYPE_ROBE,        N_("Robe"),                        N_("Robe"),        3,          24,       0,       0,      4,      7,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       75,       125 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_QUILTED_ARMOR,               ITYPE_LARMOR, UITYPE_NONE,        N_("Quilted Armor"),               N_("Armor"),       4,          30,       0,       0,      7,     10,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      200,       300 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_LEATHER_ARMOR,               ITYPE_LARMOR, UITYPE_LEATHARMOR,  N_("Leather Armor"),               N_("Armor"),       6,          35,       0,       0,     10,     13,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      300,       400 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_HARD_LEATHER_ARMOR,          ITYPE_LARMOR, UITYPE_NONE,        N_("Hard Leather Armor"),          N_("Armor"),       7,          40,       0,       0,     11,     14,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      450,       550 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_STUDDED_LEATHER_ARMOR,       ITYPE_LARMOR, UITYPE_STUDARMOR,   N_("Studded Leather Armor"),       N_("Armor"),       9,          45,       0,       0,     15,     17,      20,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      700,       800 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_RING_MAIL,                   ITYPE_MARMOR, UITYPE_NONE,        N_("Ring Mail"),                   N_("Mail"),       11,          50,       0,       0,     17,     20,      25,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      900,      1100 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_CHAIN_MAIL,                  ITYPE_MARMOR, UITYPE_CHAINMAIL,   N_("Chain Mail"),                  N_("Mail"),       13,          55,       0,       0,     18,     22,      30,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1250,      1750 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_SCALE_MAIL,                  ITYPE_MARMOR, UITYPE_NONE,        N_("Scale Mail"),                  N_("Mail"),       15,          60,       0,       0,     23,     28,      35,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     2300,      2800 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_BREAST_PLATE,                ITYPE_HARMOR, UITYPE_BREASTPLATE, N_("Breast Plate"),                N_("Plate"),      16,          80,       0,       0,     20,     24,      40,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     2800,      3200 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_SPLINT_MAIL,                 ITYPE_MARMOR, UITYPE_NONE,        N_("Splint Mail"),                 N_("Mail"),       17,          65,       0,       0,     30,     35,      40,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     3250,      3750 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_FIELD_PLATE,                 ITYPE_HARMOR, UITYPE_PLATEMAIL,   N_("Plate Mail"),                  N_("Plate"),      19,          75,       0,       0,     42,     50,      60,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     4600,      5400 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_FIELD_PLATE,                 ITYPE_HARMOR, UITYPE_NONE,        N_("Field Plate"),                 N_("Plate"),      21,          80,       0,       0,     40,     45,      65,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     5800,      6200 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_GOTHIC_PLATE,                ITYPE_HARMOR, UITYPE_NONE,        N_("Gothic Plate"),                N_("Plate"),      23,         100,       0,       0,     50,     60,      80,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     8000,     10000 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ARMOR,       ICURS_FULL_PLATE_MAIL,             ITYPE_HARMOR, UITYPE_FULLPLATE,   N_("Full Plate Mail"),             N_("Plate"),      25,          90,       0,       0,     60,     75,      90,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     6500,      8000 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_BUCKLER,                     ITYPE_SHIELD, UITYPE_BUCKLER,     N_("Buckler"),                     N_("Shield"),      1,          16,       0,       0,      1,      5,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       30,        70 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_SMALL_SHIELD,                ITYPE_SHIELD, UITYPE_SMALLSHIELD, N_("Small Shield"),                N_("Shield"),      5,          24,       0,       0,      3,      8,      25,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       90,       130 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_LARGE_SHIELD,                ITYPE_SHIELD, UITYPE_LARGESHIELD, N_("Large Shield"),                N_("Shield"),      9,          32,       0,       0,      5,     10,      40,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      200,       300 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_KITE_SHIELD,                 ITYPE_SHIELD, UITYPE_KITESHIELD,  N_("Kite Shield"),                 N_("Shield"),     14,          40,       0,       0,      8,     15,      50,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      400,       700 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_TOWER_SHIELD,                ITYPE_SHIELD, UITYPE_GOTHSHIELD,  N_("Tower Shield"),                N_("Shield"),     20,          50,       0,       0,     12,     20,      60,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      850,      1200 },
/*               */ {  IDROP_REGULAR, ICLASS_ARMOR,  ILOC_ONEHAND,     ICURS_GOTHIC_SHIELD,               ITYPE_SHIELD, UITYPE_GOTHSHIELD,  N_("Gothic Shield"),               N_("Shield"),     23,          60,       0,       0,     14,     18,      80,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     2300,      2700 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING,           ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Healing"),           nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_HEAL,      SPL_NULL,        true,        50,        50 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING,      ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Full Healing"),      nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_FULLHEAL,  SPL_NULL,        true,       150,       150 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA,              ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Mana"),              nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_MANA,      SPL_NULL,        true,        50,        50 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA,         ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Full Mana"),         nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_FULLMANA,  SPL_NULL,        true,       150,       150 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION,      ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Rejuvenation"),      nullptr,          3,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_REJUV,     SPL_NULL,        true,       120,       120 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, ITYPE_MISC,   UITYPE_NONE,        N_("Potion of Full Rejuvenation"), nullptr,          7,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_FULLREJUV, SPL_NULL,        true,       600,       600 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_OIL,                         ITYPE_MISC,   UITYPE_NONE,        N_("Blacksmith Oil"),              nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_OILBSMTH,  SPL_NULL,        true,       100,       100 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_OIL,                         ITYPE_MISC,   UITYPE_NONE,        N_("Oil of Accuracy"),             nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_OILACC,    SPL_NULL,        true,       500,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_OIL,                         ITYPE_MISC,   UITYPE_NONE,        N_("Oil of Sharpness"),            nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_OILSHARP,  SPL_NULL,        true,       500,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_OIL,                         ITYPE_MISC,   UITYPE_NONE,        N_("Oil"),                         nullptr,          10,          0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_OILOF,     SPL_NULL,        true,         0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH,          ITYPE_MISC,   UITYPE_NONE,        N_("Elixir of Strength"),          nullptr,         15,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_ELIXSTR,   SPL_NULL,        true,      5000,      5000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC,             ITYPE_MISC,   UITYPE_NONE,        N_("Elixir of Magic"),             nullptr,         15,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_ELIXMAG,   SPL_NULL,        true,      5000,      5000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY,         ITYPE_MISC,   UITYPE_NONE,        N_("Elixir of Dexterity"),         nullptr,         15,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_ELIXDEX,   SPL_NULL,        true,      5000,      5000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY,          ITYPE_MISC,   UITYPE_NONE,        N_("Elixir of Vitality"),          nullptr,         20,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_ELIXVIT,   SPL_NULL,        true,      5000,      5000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Healing"),           nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_HEAL,        true,        50,        50 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Search"),            nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_SEARCH,      true,        50,        50 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Lightning"),         nullptr,          4,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_LIGHTNING,   true,       150,       150 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Identify"),          nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_IDENTIFY,    true,       100,       100 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Resurrect"),         nullptr,          1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_RESURRECT,   true,       250,       250 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Fire Wall"),         nullptr,          4,           0,       0,       0,      0,      0,       0,      17,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_FIREWALL,    true,       400,       400 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Inferno"),           nullptr,          1,           0,       0,       0,      0,      0,       0,      19,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_FLAME,       true,       100,       100 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Town Portal"),       nullptr,          4,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_TOWN,        true,       200,       200 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Flash"),             nullptr,          6,           0,       0,       0,      0,      0,       0,      21,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_FLASH,       true,       500,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Infravision"),       nullptr,          8,           0,       0,       0,      0,      0,       0,      23,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_INFRA,       true,       600,       600 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Phasing"),           nullptr,          6,           0,       0,       0,      0,      0,       0,      25,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_RNDTELEPORT, true,       200,       200 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Mana Shield"),       nullptr,          8,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_MANASHIELD,  true,      1200,      1200 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Flame Wave"),        nullptr,         10,           0,       0,       0,      0,      0,       0,      29,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_WAVE,        true,       650,       650 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Fireball"),          nullptr,          8,           0,       0,       0,      0,      0,       0,      31,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_FIREBALL,    true,       300,       300 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Stone Curse"),       nullptr,          6,           0,       0,       0,      0,      0,       0,      33,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_STONE,       true,       800,       800 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Chain Lightning"),   nullptr,         10,           0,       0,       0,      0,      0,       0,      35,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_CHAIN,       true,       750,       750 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Guardian"),          nullptr,         12,           0,       0,       0,      0,      0,       0,      47,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_GUARDIAN,    true,       950,       950 },
/*               */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        "Non Item",                        nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Nova"),              nullptr,         14,           0,       0,       0,      0,      0,       0,      57,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_NOVA,        true,      1300,      1300 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Golem"),             nullptr,         10,           0,       0,       0,      0,      0,       0,      51,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_GOLEM,       true,      1100,      1100 },
/*               */ {  IDROP_NEVER,   ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        "Scroll of None",                  nullptr,         99,           0,       0,       0,      0,      0,       0,      61,       0, ISPL_NONE,         IMISC_SCROLLT,   SPL_NULL,        true,      1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Teleport"),          nullptr,         14,           0,       0,       0,      0,      0,       0,      81,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_TELEPORT,    true,      3000,      3000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_SCROLL_OF,                   ITYPE_MISC,   UITYPE_NONE,        N_("Scroll of Apocalypse"),        nullptr,         22,           0,       0,       0,      0,      0,       0,     117,       0, ISPL_NONE,         IMISC_SCROLL,    SPL_APOCA,       true,      2000,      2000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE,                   ITYPE_MISC,   UITYPE_NONE,        N_("Book of "),                    nullptr,          2,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_BOOK,      SPL_NULL,        true,         0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE,                   ITYPE_MISC,   UITYPE_NONE,        N_("Book of "),                    nullptr,          8,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_BOOK,      SPL_NULL,        true,         0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE,                   ITYPE_MISC,   UITYPE_NONE,        N_("Book of "),                    nullptr,         14,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_BOOK,      SPL_NULL,        true,         0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE,                   ITYPE_MISC,   UITYPE_NONE,        N_("Book of "),                    nullptr,         20,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_BOOK,      SPL_NULL,        true,         0,         0 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_DAGGER,                      ITYPE_SWORD,  UITYPE_DAGGER,      N_("Dagger"),                      N_("Dagger"),      1,          16,       1,       4,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       60,        60 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_SHORT_SWORD,                 ITYPE_SWORD,  UITYPE_NONE,        N_("Short Sword"),                 N_("Sword"),       1,          24,       2,       6,      0,      0,      18,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      120,       120 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_FALCHION,                    ITYPE_SWORD,  UITYPE_FALCHION,    N_("Falchion"),                    N_("Sword"),       2,          20,       4,       8,      0,      0,      30,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      250,       250 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_SCIMITAR,                    ITYPE_SWORD,  UITYPE_SCIMITAR,    N_("Scimitar"),                    N_("Sword"),       4,          28,       3,       7,      0,      0,      23,       0,      23, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      200,       200 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_CLAYMORE,                    ITYPE_SWORD,  UITYPE_CLAYMORE,    N_("Claymore"),                    N_("Sword"),       5,          36,       1,      12,      0,      0,      35,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      450,       450 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_BLADE,                       ITYPE_SWORD,  UITYPE_NONE,        N_("Blade"),                       N_("Blade"),       4,          30,       3,       8,      0,      0,      25,       0,      30, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      280,       280 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_SABRE,                       ITYPE_SWORD,  UITYPE_SABRE,       N_("Sabre"),                       N_("Sabre"),       1,          45,       1,       8,      0,      0,      17,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      170,       170 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_LONG_SWORD,                  ITYPE_SWORD,  UITYPE_LONGSWR,     N_("Long Sword"),                  N_("Sword"),       6,          40,       2,      10,      0,      0,      30,       0,      30, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      350,       350 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_BROAD_SWORD,                 ITYPE_SWORD,  UITYPE_BROADSWR,    N_("Broad Sword"),                 N_("Sword"),       8,          50,       4,      12,      0,      0,      40,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      750,       750 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_BASTARD_SWORD,               ITYPE_SWORD,  UITYPE_BASTARDSWR,  N_("Bastard Sword"),               N_("Sword"),      10,          60,       6,      15,      0,      0,      50,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_TWO_HANDED_SWORD,            ITYPE_SWORD,  UITYPE_TWOHANDSWR,  N_("Two-Handed Sword"),            N_("Sword"),      14,          75,       8,      16,      0,      0,      65,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1800,      1800 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_GREAT_SWORD,                 ITYPE_SWORD,  UITYPE_GREATSWR,    N_("Great Sword"),                 N_("Sword"),      17,         100,      10,      20,      0,      0,      75,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     3000,      3000 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SMALL_AXE,                   ITYPE_AXE,    UITYPE_SMALLAXE,    N_("Small Axe"),                   N_("Axe"),         2,          24,       2,      10,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      150,       150 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_AXE,                         ITYPE_AXE,    UITYPE_NONE,        N_("Axe"),                         N_("Axe"),         4,          32,       4,      12,      0,      0,      22,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      450,       450 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_LARGE_AXE,                   ITYPE_AXE,    UITYPE_LARGEAXE,    N_("Large Axe"),                   N_("Axe"),         6,          40,       6,      16,      0,      0,      30,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      750,       750 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_BROAD_AXE,                   ITYPE_AXE,    UITYPE_BROADAXE,    N_("Broad Axe"),                   N_("Axe"),         8,          50,       8,      20,      0,      0,      50,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_BATTLE_AXE,                  ITYPE_AXE,    UITYPE_BATTLEAXE,   N_("Battle Axe"),                  N_("Axe"),        10,          60,      10,      25,      0,      0,      65,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1500,      1500 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_GREAT_AXE,                   ITYPE_AXE,    UITYPE_GREATAXE,    N_("Great Axe"),                   N_("Axe"),        12,          75,      12,      30,      0,      0,      80,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     2500,      2500 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_MACE,                        ITYPE_MACE,   UITYPE_MACE,        N_("Mace"),                        N_("Mace"),        2,          32,       1,       8,      0,      0,      16,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      200,       200 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_MORNING_STAR,                ITYPE_MACE,   UITYPE_MORNSTAR,    N_("Morning Star"),                N_("Mace"),        3,          40,       1,      10,      0,      0,      26,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      300,       300 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_WAR_HAMMER,                  ITYPE_MACE,   UITYPE_WARHAMMER,   N_("War Hammer"),                  N_("Hammer"),      5,          50,       5,       9,      0,      0,      40,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      600,       600 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_SPIKED_CLUB,                 ITYPE_MACE,   UITYPE_SPIKCLUB,    N_("Spiked Club"),                 N_("Club"),        4,          20,       3,       6,      0,      0,      18,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      225,       225 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_CLUB,                        ITYPE_MACE,   UITYPE_SPIKCLUB,    N_("Club"),                        N_("Club"),        1,          20,       1,       6,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,       20,        20 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND,     ICURS_FLAIL,                       ITYPE_MACE,   UITYPE_FLAIL,       N_("Flail"),                       N_("Flail"),       7,          36,       2,      12,      0,      0,      30,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      500,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_MAUL,                        ITYPE_MACE,   UITYPE_MAUL,        N_("Maul"),                        N_("Maul"),       10,          50,       6,      20,      0,      0,      55,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      900,       900 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_BOW,                   ITYPE_BOW,    UITYPE_SHORTBOW,    N_("Short Bow"),                   N_("Bow"),         1,          30,       1,       4,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      100,       100 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_HUNTERS_BOW,                 ITYPE_BOW,    UITYPE_HUNTBOW,     N_("Hunter's Bow"),                N_("Bow"),         3,          40,       2,       5,      0,      0,      20,       0,      35, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      350,       350 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_HUNTERS_BOW,                 ITYPE_BOW,    UITYPE_LONGBOW,     N_("Long Bow"),                    N_("Bow"),         5,          35,       1,       6,      0,      0,      25,       0,      30, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      250,       250 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_COMPOSITE_BOW,               ITYPE_BOW,    UITYPE_COMPBOW,     N_("Composite Bow"),               N_("Bow"),         7,          45,       3,       6,      0,      0,      25,       0,      40, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      600,       600 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_BATTLE_BOW,            ITYPE_BOW,    UITYPE_NONE,        N_("Short Battle Bow"),            N_("Bow"),         9,          45,       3,       7,      0,      0,      30,       0,      50, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,      750,       750 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_LONG_WAR_BOW,                ITYPE_BOW,    UITYPE_BATTLEBOW,   N_("Long Battle Bow"),             N_("Bow"),        11,          50,       1,      10,      0,      0,      30,       0,      60, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_WAR_BOW,               ITYPE_BOW,    UITYPE_NONE,        N_("Short War Bow"),               N_("Bow"),        15,          55,       4,       8,      0,      0,      35,       0,      70, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     1500,      1500 },
/*               */ {  IDROP_DOUBLE,  ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_LONG_WAR_BOW,                ITYPE_BOW,    UITYPE_WARBOW,      N_("Long War Bow"),                N_("Bow"),        19,          60,       1,      14,      0,      0,      45,       0,      80, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,     2000,      2000 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_STAFF,                 ITYPE_STAFF,  UITYPE_SHORTSTAFF,  N_("Short Staff"),                 N_("Staff"),       1,          25,       2,       4,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_STAFF,     SPL_NULL,        false,       30,        30 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_LONG_STAFF,                  ITYPE_STAFF,  UITYPE_LONGSTAFF,   N_("Long Staff"),                  N_("Staff"),       4,          35,       4,       8,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_STAFF,     SPL_NULL,        false,      100,       100 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_COMPOSITE_STAFF,             ITYPE_STAFF,  UITYPE_COMPSTAFF,   N_("Composite Staff"),             N_("Staff"),       6,          45,       5,      10,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_STAFF,     SPL_NULL,        false,      500,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_STAFF,                 ITYPE_STAFF,  UITYPE_QUARSTAFF,   N_("Quarter Staff"),               N_("Staff"),       9,          55,       6,      12,      0,      0,      20,       0,       0, ISPL_NONE,         IMISC_STAFF,     SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_WAR_STAFF,                   ITYPE_STAFF,  UITYPE_WARSTAFF,    N_("War Staff"),                   N_("Staff"),      12,          75,       8,      16,      0,      0,      30,       0,       0, ISPL_NONE,         IMISC_STAFF,     SPL_NULL,        false,     1500,      1500 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_RING,        ICURS_RING,                        ITYPE_RING,   UITYPE_RING,        N_("Ring"),                        N_("Ring"),        5,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_RING,      SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_RING,        ICURS_RING,                        ITYPE_RING,   UITYPE_RING,        N_("Ring"),                        N_("Ring"),       10,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_RING,      SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_RING,        ICURS_RING,                        ITYPE_RING,   UITYPE_RING,        N_("Ring"),                        N_("Ring"),       15,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_RING,      SPL_NULL,        false,     1000,      1000 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_AMULET,      ICURS_AMULET,                      ITYPE_AMULET, UITYPE_AMULET,      N_("Amulet"),                      N_("Amulet"),      8,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_AMULET,    SPL_NULL,        false,     1200,      1200 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_AMULET,      ICURS_AMULET,                      ITYPE_AMULET, UITYPE_AMULET,      N_("Amulet"),                      N_("Amulet"),     16,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_AMULET,    SPL_NULL,        false,     1200,      1200 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_RUNE_OF_FIRE,                ITYPE_MISC,   UITYPE_NONE,        N_("Rune of Fire"),                N_("Rune"),        1,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_RUNEF,     SPL_NULL,         true,      100,       100 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_RUNE_OF_LIGHTNING,           ITYPE_MISC,   UITYPE_NONE,        N_("Rune of Lightning"),           N_("Rune"),        3,           0,       0,       0,      0,      0,       0,      13,       0, ISPL_NONE,         IMISC_RUNEL,     SPL_NULL,         true,      200,       200 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_GREATER_RUNE_OF_FIRE,        ITYPE_MISC,   UITYPE_NONE,        N_("Greater Rune of Fire"),        N_("Rune"),        7,           0,       0,       0,      0,      0,       0,      42,       0, ISPL_NONE,         IMISC_GR_RUNEF,  SPL_NULL,         true,      400,       400 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_GREATER_RUNE_OF_LIGHTNING,   ITYPE_MISC,   UITYPE_NONE,        N_("Greater Rune of Lightning"),   N_("Rune"),        7,           0,       0,       0,      0,      0,       0,      42,       0, ISPL_NONE,         IMISC_GR_RUNEL,  SPL_NULL,         true,      500,       500 },
/*               */ {  IDROP_REGULAR, ICLASS_MISC,   ILOC_UNEQUIPABLE, ICURS_RUNE_OF_STONE,               ITYPE_MISC,   UITYPE_NONE,        N_("Rune of Stone"),               N_("Rune"),        7,           0,       0,       0,      0,      0,       0,      25,       0, ISPL_NONE,         IMISC_RUNES,     SPL_NULL,         true,      300,       300 },
/*IDI_SORCERER   */ {  IDROP_NEVER,   ICLASS_WEAPON, ILOC_TWOHAND,     ICURS_SHORT_STAFF,                 ITYPE_STAFF,  UITYPE_NONE,        N_("Short Staff of Charged Bolt"), nullptr,          1,          25,       2,       4,      0,      0,       0,      20,       0, ISPL_NONE,         IMISC_STAFF,     SPL_CBOLT,       false,      520,       520 },
/*               */ {  IDROP_NEVER,   ICLASS_NONE,   ILOC_INVALID,     ICURS_POTION_OF_FULL_MANA,         ITYPE_MISC,   UITYPE_NONE,        nullptr,                          nullptr,          0,           0,       0,       0,      0,      0,       0,       0,       0, ISPL_NONE,         IMISC_NONE,      SPL_NULL,        false,        0,         0 },
	// clang-format on
};

/** Contains the data related to each item prefix. */
const PLStruct PL_Prefix[] = {
	// clang-format off
	// PLName,          PLPower,         PLParam1, PLParam2, PLMinLvl, PLIType,                                                          PLGOE,    PLDouble, PLOk,  PLMinVal, PLMaxVal, PLMultVal
	{ N_("Tin"),            IPL_TOHIT_CURSE,        6,       10,        3,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_ANY,  true,     false,        0,        0,        -3 },
	{ N_("Brass"),          IPL_TOHIT_CURSE,        1,        5,        1,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_ANY,  true,     false,        0,        0,        -2 },
	{ N_("Bronze"),         IPL_TOHIT,              1,        5,        1,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_ANY,  true,     true,       100,      500,         2 },
	{ N_("Iron"),           IPL_TOHIT,              6,       10,        4,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_ANY,  true,     true,       600,     1000,         3 },
	{ N_("Steel"),          IPL_TOHIT,             11,       15,        6,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_ANY,  true,     true,      1100,     1500,         5 },
	{ N_("Silver"),         IPL_TOHIT,             16,       20,        9,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_GOOD, true,     true,      1600,     2000,         7 },
	{ N_("Gold"),           IPL_TOHIT,             21,       30,       12,                       PLT_WEAP |             PLT_BOW | PLT_MISC,  GOE_GOOD, true,     true,      2100,     3000,         9 },
	{ N_("Platinum"),       IPL_TOHIT,             31,       40,       16,                       PLT_WEAP |             PLT_BOW           ,  GOE_GOOD, true,     true,      3100,     4000,        11 },
	{ N_("Mithril"),        IPL_TOHIT,             41,       60,       20,                       PLT_WEAP |             PLT_BOW           ,  GOE_GOOD, true,     true,      4100,     6000,        13 },
	{ N_("Meteoric"),       IPL_TOHIT,             61,       80,       23,                       PLT_WEAP |             PLT_BOW           ,  GOE_ANY,  true,     true,      6100,    10000,        15 },
	{ N_("Weird"),          IPL_TOHIT,             81,      100,       35,                       PLT_WEAP |             PLT_BOW           ,  GOE_ANY,  true,     true,     10100,    14000,        17 },
	{ N_("Strange"),        IPL_TOHIT,            101,      150,       60,                       PLT_WEAP |             PLT_BOW           ,  GOE_ANY,  true,     true,     14100,    20000,        20 },
	{ N_("Useless"),        IPL_DAMP_CURSE,       100,      100,        5,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     false,        0,        0,        -8 },
	{ N_("Bent"),           IPL_DAMP_CURSE,        50,       75,        3,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     false,        0,        0,        -4 },
	{ N_("Weak"),           IPL_DAMP_CURSE,        25,       45,        1,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     false,        0,        0,        -3 },
	{ N_("Jagged"),         IPL_DAMP,              20,       35,        4,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,       250,      450,         3 },
	{ N_("Deadly"),         IPL_DAMP,              36,       50,        6,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,       500,      700,         4 },
	{ N_("Heavy"),          IPL_DAMP,              51,       65,        9,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,       750,      950,         5 },
	{ N_("Vicious"),        IPL_DAMP,              66,       80,       12,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_EVIL, true,     true,      1000,     1450,         8 },
	{ N_("Brutal"),         IPL_DAMP,              81,       95,       16,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,      1500,     1950,        10 },
	{ N_("Massive"),        IPL_DAMP,              96,      110,       20,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,      2000,     2450,        13 },
	{ N_("Savage"),         IPL_DAMP,             111,      125,       23,                       PLT_WEAP |             PLT_BOW           ,  GOE_ANY,  true,     true,      2500,     3000,        15 },
	{ N_("Ruthless"),       IPL_DAMP,             126,      150,       35,                       PLT_WEAP |             PLT_BOW           ,  GOE_ANY,  true,     true,     10100,    15000,        17 },
	{ N_("Merciless"),      IPL_DAMP,             151,      175,       60,                       PLT_WEAP |             PLT_BOW           ,  GOE_ANY,  true,     true,     15000,    20000,        20 },
	{ N_("Clumsy"),         IPL_TOHIT_DAMP_CURSE,  50,       75,        5,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     false,        0,        0,        -7 },
	{ N_("Dull"),           IPL_TOHIT_DAMP_CURSE,  25,       45,        1,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     false,        0,        0,        -5 },
	{ N_("Sharp"),          IPL_TOHIT_DAMP,        20,       35,        1,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     false,      350,      950,         5 },
	{ N_("Fine"),           IPL_TOHIT_DAMP,        36,       50,        6,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,      1100,     1700,         7 },
	{ N_("Warrior's"),      IPL_TOHIT_DAMP,        51,       65,       10,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  true,     true,      1850,     2450,        13 },
	{ N_("Soldier's"),      IPL_TOHIT_DAMP,        66,       80,       15,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  true,     true,      2600,     3950,        17 },
	{ N_("Lord's"),         IPL_TOHIT_DAMP,        81,       95,       19,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  true,     true,      4100,     5950,        21 },
	{ N_("Knight's"),       IPL_TOHIT_DAMP,        96,      110,       23,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  true,     true,      6100,     8450,        26 },
	{ N_("Master's"),       IPL_TOHIT_DAMP,       111,      125,       28,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  true,     true,      8600,    13000,        30 },
	{ N_("Champion's"),     IPL_TOHIT_DAMP,       126,      150,       40,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  true,     true,     15200,    24000,        33 },
	{ N_("King's"),         IPL_TOHIT_DAMP,       151,      175,       28,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  true,     true,     24100,    35000,        38 },
	{ N_("Vulnerable"),     IPL_ACP_CURSE,         51,      100,        3, PLT_ARMO | PLT_SHLD                                            ,  GOE_ANY,  true,     false,        0,        0,        -3 },
	{ N_("Rusted"),         IPL_ACP_CURSE,         25,       50,        1, PLT_ARMO | PLT_SHLD                                            ,  GOE_ANY,  true,     false,        0,        0,        -2 },
	{ N_("Fine"),           IPL_ACP,               20,       30,        1, PLT_ARMO | PLT_SHLD                                            ,  GOE_ANY,  true,     true,        20,      100,         2 },
	{ N_("Strong"),         IPL_ACP,               31,       40,        3, PLT_ARMO | PLT_SHLD                                            ,  GOE_ANY,  true,     true,       120,      200,         3 },
	{ N_("Grand"),          IPL_ACP,               41,       55,        6, PLT_ARMO | PLT_SHLD                                            ,  GOE_ANY,  true,     true,       220,      300,         5 },
	{ N_("Valiant"),        IPL_ACP,               56,       70,       10, PLT_ARMO | PLT_SHLD                                            ,  GOE_ANY,  true,     true,       320,      400,         7 },
	{ N_("Glorious"),       IPL_ACP,               71,       90,       14, PLT_ARMO | PLT_SHLD                                            ,  GOE_GOOD, true,     true,       420,      600,         9 },
	{ N_("Blessed"),        IPL_ACP,               91,      110,       19, PLT_ARMO | PLT_SHLD                                            ,  GOE_GOOD, true,     true,       620,      800,        11 },
	{ N_("Saintly"),        IPL_ACP,              111,      130,       24, PLT_ARMO | PLT_SHLD                                            ,  GOE_GOOD, true,     true,       820,     1200,        13 },
	{ N_("Awesome"),        IPL_ACP,              131,      150,       28, PLT_ARMO | PLT_SHLD                                            ,  GOE_GOOD, true,     true,      1220,     2000,        15 },
	{ N_("Holy"),           IPL_ACP,              151,      170,       35, PLT_ARMO | PLT_SHLD                                            ,  GOE_GOOD, true,     true,      5200,     6000,        17 },
	{ N_("Godly"),          IPL_ACP,              171,      200,       60, PLT_ARMO | PLT_SHLD                                            ,  GOE_GOOD, true,     true,      6200,     7000,        20 },
	{ N_("Red"),            IPL_FIRERES,           10,       20,        4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,       500,     1500,         2 },
	{ N_("Crimson"),        IPL_FIRERES,           21,       30,       10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      2100,     3000,         2 },
	{ N_("Crimson"),        IPL_FIRERES,           31,       40,       16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      3100,     4000,         2 },
	{ N_("Garnet"),         IPL_FIRERES,           41,       50,       20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      8200,    12000,         3 },
	{ N_("Ruby"),           IPL_FIRERES,           51,       60,       26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,     17100,    20000,         5 },
	{ N_("Blue"),           IPL_LIGHTRES,          10,       20,        4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,       500,     1500,         2 },
	{ N_("Azure"),          IPL_LIGHTRES,          21,       30,       10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      2100,     3000,         2 },
	{ N_("Lapis"),          IPL_LIGHTRES,          31,       40,       16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      3100,     4000,         2 },
	{ N_("Cobalt"),         IPL_LIGHTRES,          41,       50,       20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      8200,    12000,         3 },
	{ N_("Sapphire"),       IPL_LIGHTRES,          51,       60,       26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,     17100,    20000,         5 },
	{ N_("White"),          IPL_MAGICRES,          10,       20,        4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,       500,     1500,         2 },
	{ N_("Pearl"),          IPL_MAGICRES,          21,       30,       10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      2100,     3000,         2 },
	{ N_("Ivory"),          IPL_MAGICRES,          31,       40,       16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      3100,     4000,         2 },
	{ N_("Crystal"),        IPL_MAGICRES,          41,       50,       20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      8200,    12000,         3 },
	{ N_("Diamond"),        IPL_MAGICRES,          51,       60,       26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,     17100,    20000,         5 },
	{ N_("Topaz"),          IPL_ALLRES,            10,       15,        8, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      2000,     5000,         3 },
	{ N_("Amber"),          IPL_ALLRES,            16,       20,       12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,      7400,    10000,         3 },
	{ N_("Jade"),           IPL_ALLRES,            21,       30,       18, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,     11000,    15000,         3 },
	{ N_("Obsidian"),       IPL_ALLRES,            31,       40,       24, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,  GOE_ANY,  false,    true,     24000,    40000,         4 },
	{ N_("Emerald"),        IPL_ALLRES,            41,       50,       31,            PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW           ,  GOE_ANY,  false,    true,     61000,    75000,         7 },
	{ N_("Hyena's"),        IPL_MANA_CURSE,        11,       25,        4,                                  PLT_STAFF |           PLT_MISC,  GOE_ANY,  false,    false,      100,     1000,        -2 },
	{ N_("Frog's"),         IPL_MANA_CURSE,         1,       10,        1,                                  PLT_STAFF |           PLT_MISC,  GOE_EVIL, false,    false,        0,        0,        -2 },
	{ N_("Spider's"),       IPL_MANA,              10,       15,        1,                                  PLT_STAFF |           PLT_MISC,  GOE_EVIL, false,    true,       500,     1000,         2 },
	{ N_("Raven's"),        IPL_MANA,              15,       20,        5,                                  PLT_STAFF |           PLT_MISC,  GOE_ANY,  false,    true,      1100,     2000,         3 },
	{ N_("Snake's"),        IPL_MANA,              21,       30,        9,                                  PLT_STAFF |           PLT_MISC,  GOE_ANY,  false,    true,      2100,     4000,         5 },
	{ N_("Serpent's"),      IPL_MANA,              30,       40,       15,                                  PLT_STAFF |           PLT_MISC,  GOE_ANY,  false,    true,      4100,     6000,         7 },
	{ N_("Drake's"),        IPL_MANA,              41,       50,       21,                                  PLT_STAFF |           PLT_MISC,  GOE_ANY,  false,    true,      6100,    10000,         9 },
	{ N_("Dragon's"),       IPL_MANA,              51,       60,       27,                                  PLT_STAFF |           PLT_MISC,  GOE_ANY,  false,    true,     10100,    15000,        11 },
	{ N_("Wyrm's"),         IPL_MANA,              61,       80,       35,                                  PLT_STAFF                     ,  GOE_ANY,  false,    true,     15100,    19000,        12 },
	{ N_("Hydra's"),        IPL_MANA,              81,      100,       60,                                  PLT_STAFF                     ,  GOE_ANY,  false,    true,     19100,    30000,        13 },
	{ N_("Angel's"),        IPL_SPLLVLADD,          1,        1,       15,                                  PLT_STAFF                     ,  GOE_GOOD, false,    true,     25000,    25000,         2 },
	{ N_("Arch-Angel's"),   IPL_SPLLVLADD,          2,        2,       25,                                  PLT_STAFF                     ,  GOE_GOOD, false,    true,     50000,    50000,         3 },
	{ N_("Plentiful"),      IPL_CHARGES,            2,        2,        4,                                  PLT_STAFF                     ,  GOE_ANY,  false,    true,      2000,     2000,         2 },
	{ N_("Bountiful"),      IPL_CHARGES,            3,        3,        9,                                  PLT_STAFF                     ,  GOE_ANY,  false,    true,      3000,     3000,         3 },
	{ N_("Flaming"),        IPL_FIREDAM,            1,       10,        7,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  false,    true,      5000,     5000,         2 },
	{ N_("Lightning"),      IPL_LIGHTDAM,           2,       20,       18,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  false,    true,     10000,    10000,         2 },
	{ N_("Jester's"),       IPL_JESTERS,            1,        1,        7,                       PLT_WEAP                                 ,  GOE_ANY,  false,    true,      1200,     1200,         3 },
	{ N_("Crystalline"),    IPL_CRYSTALLINE,       30,       70,        5,                       PLT_WEAP                                 ,  GOE_ANY,  false,    true,      1000,     3000,         3 },
	{ N_("Doppelganger's"), IPL_DOPPELGANGER,      81,       95,       11,                       PLT_WEAP | PLT_STAFF                     ,  GOE_ANY,  false,    true,      2000,     2400,        10 },
	{ "",                   IPL_INVALID,            0,        0,        0, 0                                                              ,  GOE_ANY,  false,    false,        0,        0,         0 },
	// clang-format on
};

/** Contains the data related to each item suffix. */
const PLStruct PL_Suffix[] = {
	// clang-format off
	// PLName,          PLPower,       PLParam1, PLParam2, PLMinLvl, PLIType,                                                             PLGOE,    PLDouble, PLOk,  PLMinVal, PLMaxVal, PLMultVal
	{  N_("quality"),       IPL_DAMMOD,           1,        2,        2,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,       100,      200,         2 },
	{  N_("maiming"),       IPL_DAMMOD,           3,        5,        7,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,      1300,     1500,         3 },
	{  N_("slaying"),       IPL_DAMMOD,           6,        8,       15,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,      2600,     3000,         5 },
	{  N_("gore"),          IPL_DAMMOD,           9,       12,       25,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,      4100,     5000,         8 },
	{  N_("carnage"),       IPL_DAMMOD,          13,       16,       35,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,      5100,    10000,        10 },
	{  N_("slaughter"),     IPL_DAMMOD,          17,       20,       60,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,     10100,    15000,        13 },
	{  N_("pain"),          IPL_GETHIT_CURSE,     2,        4,        4, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -4 },
	{  N_("tears"),         IPL_GETHIT_CURSE,     1,        1,        2, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("health"),        IPL_GETHIT,           1,        1,        2, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_GOOD, false,    true,       200,      200,         2 },
	{  N_("protection"),    IPL_GETHIT,           2,        2,        6, PLT_ARMO | PLT_SHLD                                            ,     GOE_GOOD, false,    true,       400,      800,         4 },
	{  N_("absorption"),    IPL_GETHIT,           3,        3,       12, PLT_ARMO | PLT_SHLD                                            ,     GOE_GOOD, false,    true,      1001,     2500,        10 },
	{  N_("deflection"),    IPL_GETHIT,           4,        4,       20, PLT_ARMO                                                       ,     GOE_GOOD, false,    true,      2500,     6500,        15 },
	{  N_("osmosis"),       IPL_GETHIT,           5,        6,       50, PLT_ARMO                                                       ,     GOE_GOOD, false,    true,      7500,    10000,        20 },
	{  N_("frailty"),       IPL_STR_CURSE,        6,       10,        3, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -3 },
	{  N_("weakness"),      IPL_STR_CURSE,        1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("strength"),      IPL_STR,              1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,       200,     1000,         2 },
	{  N_("might"),         IPL_STR,              6,       10,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      1200,     2000,         3 },
	{  N_("power"),         IPL_STR,             11,       15,       11, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      2200,     3000,         4 },
	{  N_("giants"),        IPL_STR,             16,       20,       17, PLT_ARMO |            PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      3200,     5000,         7 },
	{  N_("titans"),        IPL_STR,             21,       30,       23,                       PLT_WEAP |                       PLT_MISC,     GOE_ANY,  false,    true,      5200,    10000,        10 },
	{  N_("paralysis"),     IPL_DEX_CURSE,        6,       10,        3, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -3 },
	{  N_("atrophy"),       IPL_DEX_CURSE,        1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("dexterity"),     IPL_DEX,              1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,       200,     1000,         2 },
	{  N_("skill"),         IPL_DEX,              6,       10,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      1200,     2000,         3 },
	{  N_("accuracy"),      IPL_DEX,             11,       15,       11, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      2200,     3000,         4 },
	{  N_("precision"),     IPL_DEX,             16,       20,       17, PLT_ARMO |            PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      3200,     5000,         7 },
	{  N_("perfection"),    IPL_DEX,             21,       30,       23,                                              PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      5200,    10000,        10 },
	{  N_("the fool"),      IPL_MAG_CURSE,        6,       10,        3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -3 },
	{  N_("dyslexia"),      IPL_MAG_CURSE,        1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("magic"),         IPL_MAG,              1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,       200,     1000,         2 },
	{  N_("the mind"),      IPL_MAG,              6,       10,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      1200,     2000,         3 },
	{  N_("brilliance"),    IPL_MAG,             11,       15,       11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      2200,     3000,         4 },
	{  N_("sorcery"),       IPL_MAG,             16,       20,       17, PLT_ARMO |            PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      3200,     5000,         7 },
	{  N_("wizardry"),      IPL_MAG,             21,       30,       23,                                  PLT_STAFF |           PLT_MISC,     GOE_ANY,  false,    true,      5200,    10000,        10 },
	{  N_("illness"),       IPL_VIT_CURSE,        6,       10,        3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -3 },
	{  N_("disease"),       IPL_VIT_CURSE,        1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("vitality"),      IPL_VIT,              1,        5,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_GOOD, false,    true,       200,     1000,         2 },
	{  N_("zest"),          IPL_VIT,              6,       10,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_GOOD, false,    true,      1200,     2000,         3 },
	{  N_("vim"),           IPL_VIT,             11,       15,       11, PLT_ARMO | PLT_SHLD | PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_GOOD, false,    true,      2200,     3000,         4 },
	{  N_("vigor"),         IPL_VIT,             16,       20,       17, PLT_ARMO | PLT_WEAP |                        PLT_BOW | PLT_MISC,     GOE_GOOD, false,    true,      3200,     5000,         7 },
	{  N_("life"),          IPL_VIT,             21,       30,       23,                                                        PLT_MISC,     GOE_GOOD, false,    true,      5200,    10000,        10 },
	{  N_("trouble"),       IPL_ATTRIBS_CURSE,    6,       10,       12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,       -10 },
	{  N_("the pit"),       IPL_ATTRIBS_CURSE,    1,        5,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -5 },
	{  N_("the sky"),       IPL_ATTRIBS,          1,        3,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,       800,     4000,         5 },
	{  N_("the moon"),      IPL_ATTRIBS,          4,        7,       11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      4800,     8000,        10 },
	{  N_("the stars"),     IPL_ATTRIBS,          8,       11,       17, PLT_ARMO |            PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,      8800,    12000,        15 },
	{  N_("the heavens"),   IPL_ATTRIBS,         12,       15,       25,                       PLT_WEAP |             PLT_BOW | PLT_MISC,     GOE_ANY,  false,    true,     12800,    20000,        20 },
	{  N_("the zodiac"),    IPL_ATTRIBS,         16,       20,       30,                                                        PLT_MISC,     GOE_ANY,  false,    true,     20800,    40000,        30 },
	{  N_("the vulture"),   IPL_LIFE_CURSE,      11,       25,        4, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -4 },
	{  N_("the jackal"),    IPL_LIFE_CURSE,       1,       10,        1, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("the fox"),       IPL_LIFE,            10,       15,        1, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_ANY,  false,    true,       100,     1000,         2 },
	{  N_("the jaguar"),    IPL_LIFE,            16,       20,        5, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_ANY,  false,    true,      1100,     2000,         3 },
	{  N_("the eagle"),     IPL_LIFE,            21,       30,        9, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_ANY,  false,    true,      2100,     4000,         5 },
	{  N_("the wolf"),      IPL_LIFE,            30,       40,       15, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_ANY,  false,    true,      4100,     6000,         7 },
	{  N_("the tiger"),     IPL_LIFE,            41,       50,       21, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_ANY,  false,    true,      6100,    10000,         9 },
	{  N_("the lion"),      IPL_LIFE,            51,       60,       27, PLT_ARMO |                                             PLT_MISC,     GOE_ANY,  false,    true,     10100,    15000,        11 },
	{  N_("the mammoth"),   IPL_LIFE,            61,       80,       35, PLT_ARMO                                                       ,     GOE_ANY,  false,    true,     15100,    19000,        12 },
	{  N_("the whale"),     IPL_LIFE,            81,      100,       60, PLT_ARMO                                                       ,     GOE_ANY,  false,    true,     19100,    30000,        13 },
	{  N_("fragility"),     IPL_DUR_CURSE,      100,      100,        3, PLT_ARMO | PLT_SHLD | PLT_WEAP                                 ,     GOE_EVIL, false,    false,        0,        0,        -4 },
	{  N_("brittleness"),   IPL_DUR_CURSE,       26,       75,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP                                 ,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("sturdiness"),    IPL_DUR,             26,       75,        1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF                     ,     GOE_ANY,  false,    true,       100,      100,         2 },
	{  N_("craftsmanship"), IPL_DUR,             51,      100,        6, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF                     ,     GOE_ANY,  false,    true,       200,      200,         2 },
	{  N_("structure"),     IPL_DUR,            101,      200,       12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF                     ,     GOE_ANY,  false,    true,       300,      300,         2 },
	{  N_("the ages"),      IPL_INDESTRUCTIBLE,   0,        0,       25, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF                     ,     GOE_ANY,  false,    true,       600,      600,         5 },
	{  N_("the dark"),      IPL_LIGHT_CURSE,      4,        4,        6, PLT_ARMO |            PLT_WEAP |                       PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -3 },
	{  N_("the night"),     IPL_LIGHT_CURSE,      2,        2,        3, PLT_ARMO |            PLT_WEAP |                       PLT_MISC,     GOE_EVIL, false,    false,        0,        0,        -2 },
	{  N_("light"),         IPL_LIGHT,            2,        2,        4, PLT_ARMO |            PLT_WEAP |                       PLT_MISC,     GOE_GOOD, false,    true,       750,      750,         2 },
	{  N_("radiance"),      IPL_LIGHT,            4,        4,        8, PLT_ARMO |            PLT_WEAP |                       PLT_MISC,     GOE_GOOD, false,    true,      1500,     1500,         3 },
	{  N_("flame"),         IPL_FIRE_ARROWS,      1,        3,        1,                                              PLT_BOW           ,     GOE_ANY,  false,    true,      2000,     2000,         2 },
	{  N_("fire"),          IPL_FIRE_ARROWS,      1,        6,       11,                                              PLT_BOW           ,     GOE_ANY,  false,    true,      4000,     4000,         4 },
	{  N_("burning"),       IPL_FIRE_ARROWS,      1,       16,       35,                                              PLT_BOW           ,     GOE_ANY,  false,    true,      6000,     6000,         6 },
	{  N_("shock"),         IPL_LIGHT_ARROWS,     1,        6,       13,                                              PLT_BOW           ,     GOE_ANY,  false,    true,      6000,     6000,         2 },
	{  N_("lightning"),     IPL_LIGHT_ARROWS,     1,       10,       21,                                              PLT_BOW           ,     GOE_ANY,  false,    true,      8000,     8000,         4 },
	{  N_("thunder"),       IPL_LIGHT_ARROWS,     1,       20,       60,                                              PLT_BOW           ,     GOE_ANY,  false,    true,     12000,    12000,         6 },
	{  N_("many"),          IPL_DUR,            100,      100,        3,                                              PLT_BOW           ,     GOE_ANY,  false,    true,       750,      750,         2 },
	{  N_("plenty"),        IPL_DUR,            200,      200,        7,                                              PLT_BOW           ,     GOE_ANY,  false,    true,      1500,     1500,         3 },
	{  N_("thorns"),        IPL_THORNS,           1,        3,        1, PLT_ARMO | PLT_SHLD                                            ,     GOE_ANY,  false,    true,       500,      500,         2 },
	{  N_("corruption"),    IPL_NOMANA,           0,        0,        5, PLT_ARMO | PLT_SHLD | PLT_WEAP                                 ,     GOE_EVIL, false,    false,    -1000,    -1000,         2 },
	{  N_("thieves"),       IPL_ABSHALFTRAP,      0,        0,       11, PLT_ARMO | PLT_SHLD |                                  PLT_MISC,     GOE_ANY,  false,    true,      1500,     1500,         2 },
	{  N_("the bear"),      IPL_KNOCKBACK,        0,        0,        5,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_EVIL, false,    true,       750,      750,         2 },
	{  N_("the bat"),       IPL_STEALMANA,        3,        3,        8,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,      7500,     7500,         3 },
	{  N_("vampires"),      IPL_STEALMANA,        5,        5,       19,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,     15000,    15000,         3 },
	{  N_("the leech"),     IPL_STEALLIFE,        3,        3,        8,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,      7500,     7500,         3 },
	{  N_("blood"),         IPL_STEALLIFE,        5,        5,       19,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,     15000,    15000,         3 },
	{  N_("piercing"),      IPL_TARGAC,           1,        1,        1,                       PLT_WEAP |             PLT_BOW           ,     GOE_ANY,  false,    true,      1000,     1000,         3 },
	{  N_("puncturing"),    IPL_TARGAC,           2,        2,        9,                       PLT_WEAP |             PLT_BOW           ,     GOE_ANY,  false,    true,      2000,     2000,         6 },
	{  N_("bashing"),       IPL_TARGAC,           3,        3,       17,                       PLT_WEAP                                 ,     GOE_ANY,  false,    true,      4000,     4000,        12 },
	{  N_("readiness"),     IPL_FASTATTACK,       1,        1,        1,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,      2000,     2000,         2 },
	{  N_("swiftness"),     IPL_FASTATTACK,       2,        2,       10,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,      4000,     4000,         4 },
	{  N_("speed"),         IPL_FASTATTACK,       3,        3,       19,                       PLT_WEAP | PLT_STAFF                     ,     GOE_ANY,  false,    true,      8000,     8000,         8 },
	{  N_("haste"),         IPL_FASTATTACK,       4,        4,       27,                       PLT_WEAP | PLT_STAFF                     ,     GOE_ANY,  false,    true,     16000,    16000,        16 },
	{  N_("balance"),       IPL_FASTRECOVER,      1,        1,        1, PLT_ARMO |                                             PLT_MISC,     GOE_ANY,  false,    true,      2000,     2000,         2 },
	{  N_("stability"),     IPL_FASTRECOVER,      2,        2,       10, PLT_ARMO |                                             PLT_MISC,     GOE_ANY,  false,    true,      4000,     4000,         4 },
	{  N_("harmony"),       IPL_FASTRECOVER,      3,        3,       20, PLT_ARMO |                                             PLT_MISC,     GOE_ANY,  false,    true,      8000,     8000,         8 },
	{  N_("blocking"),      IPL_FASTBLOCK,        1,        1,        5,            PLT_SHLD                                            ,     GOE_ANY,  false,    true,      4000,     4000,         4 },
	{  N_("devastation"),   IPL_DEVASTATION,      1,        1,        1,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,      1200,     1200,         3 },
	{  N_("decay"),         IPL_DECAY,          150,      250,        1,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,       200,      200,         2 },
	{  N_("peril"),         IPL_PERIL,            1,        1,        5,                       PLT_WEAP | PLT_STAFF | PLT_BOW           ,     GOE_ANY,  false,    true,       500,      500,         1 },
	{  "",                  IPL_INVALID,          0,        0,        0, 0                                                              ,     GOE_ANY,  false,    false,        0,        0,         0 },
	// clang-format on
};

/** Contains the data related to each unique item ID. */
const UItemStruct UniqueItemList[] = {
	// clang-format off
	// UIName,                    UIItemId,     UIMinLvl, UINumPL, UIValue, UIPower1,     UIParam1, UIParam2, UIPower2,      UIParam3, UIParam4, UIPower3,      UIParam5, UIParam6, UIPower4,      UIParam7, UIParam8, UIPower5,      UIParam9, UIParam10, UIPower6,      UIParam11, UIParam12
	{  N_("The Butcher's Cleaver"),   UITYPE_CLEAVER,      1,       3,    3650, IPL_STR,            10,       10, IPL_SETDAM,           4,       24, IPL_SETDUR,          10,       10, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Undead Crown"),        UITYPE_SKCROWN,      1,       3,   16650, IPL_RNDSTEALLIFE,    0,        0, IPL_SETAC,            8,        8, IPL_INVCURS,         77,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Empyrean Band"),           UITYPE_INFRARING,    1,       4,    8000, IPL_ATTRIBS,         2,        2, IPL_LIGHT,            2,        2, IPL_FASTRECOVER,      1,        1, IPL_ABSHALFTRAP,      0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Optic Amulet"),            UITYPE_OPTAMULET,    1,       5,    9750, IPL_LIGHT,           2,        2, IPL_LIGHTRES,        20,       20, IPL_GETHIT,           1,        1, IPL_MAG,              5,        5, IPL_INVCURS,         44,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ring of Truth"),           UITYPE_TRING,        1,       4,    9100, IPL_LIFE,           10,       10, IPL_GETHIT,           1,        1, IPL_ALLRES,          10,       10, IPL_INVCURS,         10,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Harlequin Crest"),         UITYPE_HARCREST,     1,       6,    4000, IPL_AC_CURSE,        3,        3, IPL_GETHIT,           1,        1, IPL_ATTRIBS,          2,        2, IPL_LIFE,             7,        7, IPL_MANA,             7,         7, IPL_INVCURS,          81,         0 },
	{  N_("Veil of Steel"),           UITYPE_STEELVEIL,    1,       6,   63800, IPL_ALLRES,         50,       50, IPL_LIGHT_CURSE,      2,        2, IPL_ACP,             60,       60, IPL_MANA_CURSE,      30,       30, IPL_STR,             15,        15, IPL_VIT,              15,        15 },
	{  N_("Arkaine's Valor"),         UITYPE_ARMOFVAL,     1,       4,   42000, IPL_SETAC,          25,       25, IPL_VIT,             10,       10, IPL_GETHIT,           3,        3, IPL_FASTRECOVER,      3,        3, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Griswold's Edge"),         UITYPE_GRISWOLD,     1,       6,   42000, IPL_FIREDAM,         1,       10, IPL_TOHIT,           25,       25, IPL_FASTATTACK,       2,        2, IPL_KNOCKBACK,        0,        0, IPL_MANA,            20,        20, IPL_LIFE_CURSE,       20,        20 },
	{  N_("Bovine Plate"),            UITYPE_BOVINE,       1,       6,     400, IPL_SETAC,         150,      150, IPL_INDESTRUCTIBLE,   0,        0, IPL_LIGHT,            5,        5, IPL_ALLRES,          30,       30, IPL_MANA_CURSE,      50,        50, IPL_SPLLVLADD,        -2,        -2 },
	{  N_("The Rift Bow"),            UITYPE_SHORTBOW,     1,       3,    1800, IPL_RNDARROWVEL,     0,        0, IPL_DAMMOD,           2,        2, IPL_DEX_CURSE,        3,        3, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Needler"),             UITYPE_SHORTBOW,     2,       4,    8900, IPL_TOHIT,          50,       50, IPL_SETDAM,           1,        3, IPL_FASTATTACK,       2,        2, IPL_INVCURS,        158,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Celestial Bow"),       UITYPE_LONGBOW,      2,       4,    1200, IPL_NOMINSTR,        0,        0, IPL_DAMMOD,           2,        2, IPL_SETAC,            5,        5, IPL_INVCURS,        133,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Deadly Hunter"),           UITYPE_COMPBOW,      3,       4,    8750, IPL_3XDAMVDEM,      10,       10, IPL_TOHIT,           20,       20, IPL_MAG_CURSE,        5,        5, IPL_INVCURS,        108,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Bow of the Dead"),         UITYPE_COMPBOW,      5,       6,    2500, IPL_TOHIT,          10,       10, IPL_DEX,              4,        4, IPL_VIT_CURSE,        3,        3, IPL_LIGHT_CURSE,      2,        2, IPL_SETDUR,          30,        30, IPL_INVCURS,         108,         0 },
	{  N_("The Blackoak Bow"),        UITYPE_LONGBOW,      5,       4,    2500, IPL_DEX,            10,       10, IPL_VIT_CURSE,       10,       10, IPL_DAMP,            50,       50, IPL_LIGHT_CURSE,      1,        1, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Flamedart"),               UITYPE_HUNTBOW,     10,       4,   14250, IPL_FIRE_ARROWS,     0,        0, IPL_FIREDAM,          1,        6, IPL_TOHIT,           20,       20, IPL_FIRERES,         40,       40, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Fleshstinger"),            UITYPE_LONGBOW,     13,       4,   16500, IPL_DEX,            15,       15, IPL_TOHIT,           40,       40, IPL_DAMP,            80,       80, IPL_DUR,              6,        6, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Windforce"),               UITYPE_WARBOW,      17,       4,   37750, IPL_STR,             5,        5, IPL_DAMP,           200,      200, IPL_KNOCKBACK,        0,        0, IPL_INVCURS,        164,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Eaglehorn"),               UITYPE_BATTLEBOW,   26,       5,   42500, IPL_DEX,            20,       20, IPL_TOHIT,           50,       50, IPL_DAMP,           100,      100, IPL_INDESTRUCTIBLE,   0,        0, IPL_INVCURS,        108,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gonnagal's Dirk"),         UITYPE_DAGGER,       1,       5,    7040, IPL_DEX_CURSE,       5,        5, IPL_DAMMOD,           4,        4, IPL_FASTATTACK,       2,        2, IPL_FIRERES,         25,       25, IPL_INVCURS,         54,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Defender"),            UITYPE_SABRE,        1,       3,    2000, IPL_SETAC,           5,        5, IPL_VIT,              5,        5, IPL_TOHIT_CURSE,      5,        5, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gryphons Claw"),           UITYPE_FALCHION,     1,       4,    1000, IPL_DAMP,          100,      100, IPL_MAG_CURSE,        2,        2, IPL_DEX_CURSE,        5,        5, IPL_INVCURS,         68,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Black Razor"),             UITYPE_DAGGER,       1,       4,    2000, IPL_DAMP,          150,      150, IPL_VIT,              2,        2, IPL_SETDUR,           5,        5, IPL_INVCURS,         53,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gibbous Moon"),            UITYPE_BROADSWR,     2,       4,    6660, IPL_ATTRIBS,         2,        2, IPL_DAMP,            25,       25, IPL_MANA,            15,       15, IPL_LIGHT_CURSE,      3,        3, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ice Shank"),               UITYPE_LONGSWR,      3,       3,    5250, IPL_FIRERES,        40,       40, IPL_SETDUR,          15,       15, IPL_STR,              5,       10, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Executioner's Blade"), UITYPE_FALCHION,     3,       5,    7080, IPL_DAMP,          150,      150, IPL_LIFE_CURSE,      10,       10, IPL_LIGHT_CURSE,      1,        1, IPL_DUR,            200,      200, IPL_INVCURS,         58,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Bonesaw"),             UITYPE_CLAYMORE,     6,       6,    4400, IPL_DAMMOD,         10,       10, IPL_STR,             10,       10, IPL_MAG_CURSE,        5,        5, IPL_DEX_CURSE,        5,        5, IPL_LIFE,            10,        10, IPL_MANA_CURSE,       10,        10 },
	{  N_("Shadowhawk"),              UITYPE_BROADSWR,     8,       4,   13750, IPL_LIGHT_CURSE,     2,        2, IPL_STEALLIFE,        5,        5, IPL_TOHIT,           15,       15, IPL_ALLRES,           5,        5, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Wizardspike"),             UITYPE_DAGGER,      11,       5,   12920, IPL_MAG,            15,       15, IPL_MANA,            35,       35, IPL_TOHIT,           25,       25, IPL_ALLRES,          15,       15, IPL_INVCURS,         50,         0, IPL_TOHIT,             0,         0 },
	{  N_("Lightsabre"),              UITYPE_SABRE,       13,       4,   19150, IPL_LIGHT,           2,        2, IPL_LIGHTDAM,         1,       10, IPL_TOHIT,           20,       20, IPL_LIGHTRES,        50,       50, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Falcon's Talon"),      UITYPE_SCIMITAR,    15,       5,    7867, IPL_FASTATTACK,      4,        4, IPL_TOHIT,           20,       20, IPL_DAMP_CURSE,      33,       33, IPL_DEX,             10,       10, IPL_INVCURS,         68,         0, IPL_TOHIT,             0,         0 },
	{  N_("Inferno"),                 UITYPE_LONGSWR,     17,       4,   34600, IPL_FIREDAM,         2,       12, IPL_LIGHT,            3,        3, IPL_MANA,            20,       20, IPL_FIRERES,         80,       80, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Doombringer"),             UITYPE_BASTARDSWR,  19,       5,   18250, IPL_TOHIT,          25,       25, IPL_DAMP,           250,      250, IPL_ATTRIBS_CURSE,    5,        5, IPL_LIFE_CURSE,      25,       25, IPL_LIGHT_CURSE,      2,         2, IPL_TOHIT,             0,         0 },
	{  N_("The Grizzly"),             UITYPE_TWOHANDSWR,  23,       6,   50000, IPL_STR,            20,       20, IPL_VIT_CURSE,        5,        5, IPL_DAMP,           200,      200, IPL_KNOCKBACK,        0,        0, IPL_DUR,            100,       100, IPL_INVCURS,         160,         0 },
	{  N_("The Grandfather"),         UITYPE_GREATSWR,    27,       6,  119800, IPL_ONEHAND,         0,        0, IPL_ATTRIBS,          5,        5, IPL_TOHIT,           20,       20, IPL_DAMP,            70,       70, IPL_LIFE,            20,        20, IPL_INVCURS,         161,         0 },
	{  N_("The Mangler"),             UITYPE_LARGEAXE,     2,       5,    2850, IPL_DAMP,          200,      200, IPL_DEX_CURSE,        5,        5, IPL_MAG_CURSE,        5,        5, IPL_MANA_CURSE,      10,       10, IPL_INVCURS,        144,         0, IPL_TOHIT,             0,         0 },
	{  N_("Sharp Beak"),              UITYPE_LARGEAXE,     2,       4,    2850, IPL_LIFE,           20,       20, IPL_MAG_CURSE,       10,       10, IPL_MANA_CURSE,      10,       10, IPL_INVCURS,        143,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("BloodSlayer"),             UITYPE_BROADAXE,     3,       5,    2500, IPL_DAMP,          100,      100, IPL_3XDAMVDEM,       50,       50, IPL_ATTRIBS_CURSE,    5,        5, IPL_SPLLVLADD,       -1,       -1, IPL_INVCURS,        144,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Celestial Axe"),       UITYPE_BATTLEAXE,    4,       4,   14100, IPL_NOMINSTR,        0,        0, IPL_TOHIT,           15,       15, IPL_LIFE,            15,       15, IPL_STR_CURSE,       15,       15, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Wicked Axe"),              UITYPE_LARGEAXE,     5,       6,   31150, IPL_TOHIT,          30,       30, IPL_DEX,             10,       10, IPL_VIT_CURSE,       10,       10, IPL_GETHIT,           1,        6, IPL_INDESTRUCTIBLE,   0,         0, IPL_INVCURS,         143,         0 },
	{  N_("Stonecleaver"),            UITYPE_BROADAXE,     7,       5,   23900, IPL_LIFE,           30,       30, IPL_TOHIT,           20,       20, IPL_DAMP,            50,       50, IPL_LIGHTRES,        40,       40, IPL_INVCURS,        104,         0, IPL_TOHIT,             0,         0 },
	{  N_("Aguinara's Hatchet"),      UITYPE_SMALLAXE,    12,       3,   24800, IPL_SPLLVLADD,       1,        1, IPL_MAG,             10,       10, IPL_MAGICRES,        80,       80, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Hellslayer"),              UITYPE_BATTLEAXE,   15,       5,   26200, IPL_STR,             8,        8, IPL_VIT,              8,        8, IPL_DAMP,           100,      100, IPL_LIFE,            25,       25, IPL_MANA_CURSE,      25,        25, IPL_TOHIT,             0,         0 },
	{  N_("Messerschmidt's Reaver"),  UITYPE_GREATAXE,    25,       6,   58000, IPL_DAMP,          200,      200, IPL_DAMMOD,          15,       15, IPL_ATTRIBS,          5,        5, IPL_LIFE_CURSE,      50,       50, IPL_FIREDAM,          2,        12, IPL_INVCURS,         163,         0 },
	{  N_("Crackrust"),               UITYPE_MACE,         1,       5,   11375, IPL_ATTRIBS,         2,        2, IPL_INDESTRUCTIBLE,   0,        0, IPL_ALLRES,          15,       15, IPL_DAMP,            50,       50, IPL_SPLLVLADD,       -1,        -1, IPL_TOHIT,             0,         0 },
	{  N_("Hammer of Jholm"),         UITYPE_MAUL,         1,       4,    8700, IPL_DAMP,            4,       10, IPL_INDESTRUCTIBLE,   0,        0, IPL_STR,              3,        3, IPL_TOHIT,           15,       15, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Civerb's Cudgel"),         UITYPE_MACE,         1,       3,    2000, IPL_3XDAMVDEM,      35,       35, IPL_DEX_CURSE,        5,        5, IPL_MAG_CURSE,        2,        2, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Celestial Star"),      UITYPE_FLAIL,        2,       5,    7810, IPL_NOMINSTR,        0,        0, IPL_LIGHT,            2,        2, IPL_DAMMOD,          10,       10, IPL_AC_CURSE,         8,        8, IPL_INVCURS,        131,         0, IPL_TOHIT,             0,         0 },
	{  N_("Baranar's Star"),          UITYPE_MORNSTAR,     5,       6,    6850, IPL_TOHIT,          12,       12, IPL_DAMP,            80,       80, IPL_FASTATTACK,       1,        1, IPL_VIT,              4,        4, IPL_DEX_CURSE,        4,         4, IPL_SETDUR,           60,        60 },
	{  N_("Gnarled Root"),            UITYPE_SPIKCLUB,     9,       6,    9820, IPL_TOHIT,          20,       20, IPL_DAMP,           300,      300, IPL_DEX,             10,       10, IPL_MAG,              5,        5, IPL_ALLRES,          10,        10, IPL_AC_CURSE,         10,        10 },
	{  N_("The Cranium Basher"),      UITYPE_MAUL,        12,       6,   36500, IPL_DAMMOD,         20,       20, IPL_STR,             15,       15, IPL_INDESTRUCTIBLE,   0,        0, IPL_MANA_CURSE,     150,      150, IPL_ALLRES,           5,         5, IPL_INVCURS,         122,         0 },
	{  N_("Schaefer's Hammer"),       UITYPE_WARHAMMER,   16,       6,   56125, IPL_DAMP_CURSE,    100,      100, IPL_LIGHTDAM,         1,       50, IPL_LIFE,            50,       50, IPL_TOHIT,           30,       30, IPL_LIGHTRES,        80,        80, IPL_LIGHT,             1,         1 },
	{  N_("Dreamflange"),             UITYPE_MACE,        26,       5,   26450, IPL_MAG,            30,       30, IPL_MANA,            50,       50, IPL_MAGICRES,        50,       50, IPL_LIGHT,            2,        2, IPL_SPLLVLADD,        1,         1, IPL_TOHIT,             0,         0 },
	{  N_("Staff of Shadows"),        UITYPE_LONGSTAFF,    2,       5,    1250, IPL_MAG_CURSE,      10,       10, IPL_TOHIT,           10,       10, IPL_DAMP,            60,       60, IPL_LIGHT_CURSE,      2,        2, IPL_FASTATTACK,       1,         1, IPL_TOHIT,             0,         0 },
	{  N_("Immolator"),               UITYPE_LONGSTAFF,    4,       4,    3900, IPL_FIRERES,        20,       20, IPL_FIREDAM,          4,        4, IPL_MANA,            10,       10, IPL_VIT_CURSE,        5,        5, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Storm Spire"),             UITYPE_WARSTAFF,     8,       4,   22500, IPL_LIGHTRES,       50,       50, IPL_LIGHTDAM,         2,        8, IPL_STR,             10,       10, IPL_MAG_CURSE,       10,       10, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gleamsong"),               UITYPE_SHORTSTAFF,   8,       4,    6520, IPL_MANA,           25,       25, IPL_STR_CURSE,        3,        3, IPL_VIT_CURSE,        3,        3, IPL_SPELL,           10,       76, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Thundercall"),             UITYPE_COMPSTAFF,   14,       5,   22250, IPL_TOHIT,          35,       35, IPL_LIGHTDAM,         1,       10, IPL_SPELL,            3,       76, IPL_LIGHTRES,        30,       30, IPL_LIGHT,            2,         2, IPL_TOHIT,             0,         0 },
	{  N_("The Protector"),           UITYPE_SHORTSTAFF,  16,       6,   17240, IPL_VIT,             5,        5, IPL_GETHIT,           5,        5, IPL_SETAC,           40,       40, IPL_SPELL,            2,       86, IPL_THORNS,           1,         3, IPL_INVCURS,         162,         0 },
	{  N_("Naj's Puzzler"),           UITYPE_LONGSTAFF,   18,       5,   34000, IPL_MAG,            20,       20, IPL_DEX,             10,       10, IPL_ALLRES,          20,       20, IPL_SPELL,           23,       57, IPL_LIFE_CURSE,      25,        25, IPL_TOHIT,             0,         0 },
	{  N_("Mindcry"),                 UITYPE_QUARSTAFF,   20,       4,   41500, IPL_MAG,            15,       15, IPL_SPELL,           13,       69, IPL_ALLRES,          15,       15, IPL_SPLLVLADD,        1,        1, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Rod of Onan"),             UITYPE_WARSTAFF,    22,       3,   44167, IPL_SPELL,          21,       50, IPL_DAMP,           100,      100, IPL_ATTRIBS,          5,        5, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Helm of Sprits"),          UITYPE_HELM,         1,       2,    7525, IPL_STEALLIFE,       5,        5, IPL_INVCURS,         77,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Thinking Cap"),            UITYPE_SKULLCAP,     6,       5,    2020, IPL_MANA,           30,       30, IPL_SPLLVLADD,        2,        2, IPL_ALLRES,          20,       20, IPL_SETDUR,           1,        1, IPL_INVCURS,         93,         0, IPL_TOHIT,             0,         0 },
	{  N_("OverLord's Helm"),         UITYPE_HELM,         7,       6,   12500, IPL_STR,            20,       20, IPL_DEX,             15,       15, IPL_VIT,              5,        5, IPL_MAG_CURSE,       20,       20, IPL_SETDUR,          15,        15, IPL_INVCURS,          99,         0 },
	{  N_("Fool's Crest"),            UITYPE_HELM,        12,       5,   10150, IPL_ATTRIBS_CURSE,   4,        4, IPL_LIFE,           100,      100, IPL_GETHIT_CURSE,     1,        6, IPL_THORNS,           1,        3, IPL_INVCURS,         80,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gotterdamerung"),          UITYPE_GREATHELM,   21,       6,   54900, IPL_ATTRIBS,        20,       20, IPL_SETAC,           60,       60, IPL_GETHIT,           4,        4, IPL_ALLRESZERO,       0,        0, IPL_LIGHT_CURSE,      4,         4, IPL_INVCURS,          85,         0 },
	{  N_("Royal Circlet"),           UITYPE_CROWN,       27,       5,   24875, IPL_ATTRIBS,        10,       10, IPL_MANA,            40,       40, IPL_SETAC,           40,       40, IPL_LIGHT,            1,        1, IPL_INVCURS,         79,         0, IPL_TOHIT,             0,         0 },
	{  N_("Torn Flesh of Souls"),     UITYPE_RAGS,         2,       5,    4825, IPL_SETAC,           8,        8, IPL_VIT,             10,       10, IPL_GETHIT,           1,        1, IPL_INDESTRUCTIBLE,   0,        0, IPL_INVCURS,         92,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Gladiator's Bane"),    UITYPE_STUDARMOR,    6,       4,    3450, IPL_SETAC,          25,       25, IPL_GETHIT,           2,        2, IPL_DUR,            200,      200, IPL_ATTRIBS_CURSE,    3,        3, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("The Rainbow Cloak"),       UITYPE_CLOAK,        2,       6,    4900, IPL_SETAC,          10,       10, IPL_ATTRIBS,          1,        1, IPL_ALLRES,          10,       10, IPL_LIFE,             5,        5, IPL_DUR,             50,        50, IPL_INVCURS,         138,         0 },
	{  N_("Leather of Aut"),          UITYPE_LEATHARMOR,   4,       5,   10550, IPL_SETAC,          15,       15, IPL_STR,              5,        5, IPL_MAG_CURSE,        5,        5, IPL_DEX,              5,        5, IPL_INDESTRUCTIBLE,   0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Wisdom's Wrap"),           UITYPE_ROBE,         5,       6,    6200, IPL_MAG,             5,        5, IPL_MANA,            10,       10, IPL_LIGHTRES,        25,       25, IPL_SETAC,           15,       15, IPL_GETHIT,           1,         1, IPL_INVCURS,         138,         0 },
	{  N_("Sparking Mail"),           UITYPE_CHAINMAIL,    9,       2,   15750, IPL_SETAC,          30,       30, IPL_LIGHTDAM,         1,       10, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Scavenger Carapace"),      UITYPE_BREASTPLATE, 13,       4,   14000, IPL_GETHIT,         15,       15, IPL_AC_CURSE,        30,       30, IPL_DEX,              5,        5, IPL_LIGHTRES,        40,       40, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Nightscape"),              UITYPE_CAPE,        16,       6,   11600, IPL_FASTRECOVER,     2,        2, IPL_LIGHT_CURSE,      4,        4, IPL_SETAC,           15,       15, IPL_DEX,              3,        3, IPL_ALLRES,          20,        20, IPL_INVCURS,         138,         0 },
	{  N_("Naj's Light Plate"),       UITYPE_PLATEMAIL,   19,       6,   78700, IPL_NOMINSTR,        0,        0, IPL_MAG,              5,        5, IPL_MANA,            20,       20, IPL_ALLRES,          20,       20, IPL_SPLLVLADD,        1,         1, IPL_INVCURS,         159,         0 },
	{  N_("Demonspike Coat"),         UITYPE_FULLPLATE,   25,       5,  251175, IPL_SETAC,         100,      100, IPL_GETHIT,           6,        6, IPL_STR,             10,       10, IPL_INDESTRUCTIBLE,   0,        0, IPL_FIRERES,         50,        50, IPL_TOHIT,             0,         0 },
	{  N_("The Deflector"),           UITYPE_BUCKLER,      1,       5,    1500, IPL_SETAC,           7,        7, IPL_ALLRES,          10,       10, IPL_DAMP_CURSE,      20,       20, IPL_TOHIT_CURSE,      5,        5, IPL_INVCURS,         83,         0, IPL_TOHIT,             0,         0 },
	{  N_("Split Skull Shield"),      UITYPE_BUCKLER,      1,       6,    2025, IPL_SETAC,          10,       10, IPL_LIFE,            10,       10, IPL_STR,              2,        2, IPL_LIGHT_CURSE,      1,        1, IPL_SETDUR,          15,        15, IPL_INVCURS,         116,         0 },
	{  N_("Dragon's Breach"),         UITYPE_KITESHIELD,   2,       6,   19200, IPL_FIRERES,        25,       25, IPL_STR,              5,        5, IPL_SETAC,           20,       20, IPL_MAG_CURSE,        5,        5, IPL_INDESTRUCTIBLE,   0,         0, IPL_INVCURS,         117,         0 },
	{  N_("Blackoak Shield"),         UITYPE_SMALLSHIELD,  4,       6,    5725, IPL_DEX,            10,       10, IPL_VIT_CURSE,       10,       10, IPL_SETAC,           18,       18, IPL_LIGHT_CURSE,      1,        1, IPL_DUR,            150,       150, IPL_INVCURS,         146,         0 },
	{  N_("Holy Defender"),           UITYPE_LARGESHIELD, 10,       6,   13800, IPL_SETAC,          15,       15, IPL_GETHIT,           2,        2, IPL_FIRERES,         20,       20, IPL_DUR,            200,      200, IPL_FASTBLOCK,        1,         1, IPL_INVCURS,         146,         0 },
	{  N_("Stormshield"),             UITYPE_GOTHSHIELD,  24,       6,   49000, IPL_SETAC,          40,       40, IPL_GETHIT_CURSE,     4,        4, IPL_STR,             10,       10, IPL_INDESTRUCTIBLE,   0,        0, IPL_FASTBLOCK,        1,         1, IPL_INVCURS,         148,         0 },
	{  N_("Bramble"),                 UITYPE_RING,         1,       4,    1000, IPL_ATTRIBS_CURSE,   2,        2, IPL_DAMMOD,           3,        3, IPL_MANA,            10,       10, IPL_INVCURS,          9,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ring of Regha"),           UITYPE_RING,         1,       6,    4175, IPL_MAG,            10,       10, IPL_MAGICRES,        10,       10, IPL_LIGHT,            1,        1, IPL_STR_CURSE,        3,        3, IPL_DEX_CURSE,        3,         3, IPL_INVCURS,          11,         0 },
	{  N_("The Bleeder"),             UITYPE_RING,         2,       4,    8500, IPL_MAGICRES,       20,       20, IPL_MANA,            30,       30, IPL_LIFE_CURSE,      10,       10, IPL_INVCURS,          8,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Constricting Ring"),       UITYPE_RING,         5,       3,   62000, IPL_ALLRES,         75,       75, IPL_DRAINLIFE,        0,        0, IPL_INVCURS,         14,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ring of Engagement"),      UITYPE_RING,        11,       5,   12476, IPL_GETHIT,          1,        2, IPL_THORNS,           1,        3, IPL_SETAC,            5,        5, IPL_TARGAC,           4,       12, IPL_INVCURS,         13,         0, IPL_TOHIT,             0,         0 },
	{  N_("Giant's Knuckle"),         UITYPE_RING,         8,       3,    8000, IPL_STR,            60,       60, IPL_DEX_CURSE,       30,       30, IPL_INVCURS,        179,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Mercurial Ring"),          UITYPE_RING,         8,       3,    8000, IPL_DEX,            60,       60, IPL_STR_CURSE,       30,       30, IPL_INVCURS,        176,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Xorine's Ring"),           UITYPE_RING,         8,       3,    8000, IPL_MAG,            60,       60, IPL_STR_CURSE,       30,       30, IPL_INVCURS,        168,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Karik's Ring"),            UITYPE_RING,         8,       3,    8000, IPL_VIT,            60,       60, IPL_MAG_CURSE,       30,       30, IPL_INVCURS,        173,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ring of Magma"),           UITYPE_RING,         8,       4,    8000, IPL_FIRERES,        60,       60, IPL_LIGHTRES_CURSE,  30,       30, IPL_MAGICRES_CURSE,  30,       30, IPL_INVCURS,        184,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ring of the Mystics"),     UITYPE_RING,         8,       4,    8000, IPL_MAGICRES,       60,       60, IPL_FIRERES_CURSE,   30,       30, IPL_LIGHTRES_CURSE,  30,       30, IPL_INVCURS,        181,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Ring of Thunder"),         UITYPE_RING,         8,       4,    8000, IPL_LIGHTRES,       60,       60, IPL_FIRERES_CURSE,   30,       30, IPL_MAGICRES_CURSE,  30,       30, IPL_INVCURS,        177,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Amulet of Warding"),       UITYPE_AMULET,      12,       3,   30000, IPL_ALLRES,         40,       40, IPL_LIFE_CURSE,     100,      100, IPL_INVCURS,        170,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gnat Sting"),              UITYPE_HUNTBOW,     15,       5,   30000, IPL_MULT_ARROWS,     3,        3, IPL_SETDAM,           1,        2, IPL_FASTATTACK,       1,        1, IPL_INDESTRUCTIBLE,   0,        0, IPL_INVCURS,        210,         0, IPL_TOHIT,             0,         0 },
	{  N_("Flambeau"),                UITYPE_COMPBOW,     11,       4,   30000, IPL_FIREBALL,       15,       20, IPL_SETDAM,           0,        0, IPL_INDESTRUCTIBLE,   0,        0, IPL_INVCURS,        209,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Armor of Gloom"),          UITYPE_FULLPLATE,   25,       5,  200000, IPL_NOMINSTR,        0,        0, IPL_SETAC,          225,      225, IPL_ALLRESZERO,       0,        0, IPL_LIGHT_CURSE,      2,        2, IPL_INVCURS,        203,         0, IPL_TOHIT,             0,         0 },
	{  N_("Blitzen"),                 UITYPE_COMPBOW,     13,       4,   30000, IPL_ADDACLIFE,      10,       15, IPL_SETDAM,           0,        0, IPL_INDESTRUCTIBLE,   0,        0, IPL_INVCURS,        219,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Thunderclap"),             UITYPE_WARHAMMER,   13,       6,   30000, IPL_ADDMANAAC,       3,        6, IPL_STR,             20,       20, IPL_LIGHTRES,        30,       30, IPL_LIGHT,            2,        2, IPL_INDESTRUCTIBLE,   0,         0, IPL_INVCURS,         205,         0 },
	{  N_("Shirotachi"),              UITYPE_GREATSWR,    21,       4,   36000, IPL_ONEHAND,         0,        0, IPL_FASTATTACK,       4,        4, IPL_TARGAC,           2,        2, IPL_LIGHTDAM,         6,        6, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Eater of Souls"),          UITYPE_TWOHANDSWR,  23,       6,   42000, IPL_INDESTRUCTIBLE,  0,        0, IPL_LIFE,            50,       50, IPL_STEALLIFE,        5,        5, IPL_STEALMANA,        5,        5, IPL_DRAINLIFE,        0,         0, IPL_INVCURS,         200,         0 },
	{  N_("Diamondedge"),             UITYPE_LONGSWR,     17,       6,   42000, IPL_SETDUR,         10,       10, IPL_TOHIT,           50,       50, IPL_DAMP,           100,      100, IPL_LIGHTRES,        50,       50, IPL_SETAC,           10,        10, IPL_INVCURS,         206,         0 },
	{  N_("Bone Chain Armor"),        UITYPE_CHAINMAIL,   13,       3,   36000, IPL_SETAC,          40,       40, IPL_ACUNDEAD,         0,        0, IPL_INVCURS,        204,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Demon Plate Armor"),       UITYPE_FULLPLATE,   25,       3,   80000, IPL_SETAC,          80,       80, IPL_ACDEMON,          0,        0, IPL_INVCURS,        225,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Acolyte's Amulet"),        UITYPE_AMULET,      10,       2,   10000, IPL_MANATOLIFE,     50,       50, IPL_INVCURS,        183,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  N_("Gladiator's Ring"),        UITYPE_RING,        10,       2,   10000, IPL_LIFETOMANA,     40,       40, IPL_INVCURS,        186,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	{  "",                            UITYPE_INVALID,      0,       0,       0, IPL_TOHIT,           0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,        0, IPL_TOHIT,            0,         0, IPL_TOHIT,             0,         0 },
	// clang-format on
};

} // namespace devilution
